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October 08, 2008 11:52 PM PDT

Computers With Personality

05/08/02 from aboutAI.net

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An introduction to chatterbots and other similar NLP-related projects.

Natural Language Processing techniques and chatterbots were one of the regularly covered topics on this site from its early days. Due to the increased rate of changes and your repeated requests, I decided to write a broader review of this field (although it resulted in such lengthy document). People often associate Artificial Intelligence with computers that can understand human natural language. Even the great Alan Turing predicted in 1950 that in about fifty years "an average interrogator will not have more than a 70% chance of making the right identification after five minutes of questioning" in an imitation game. The famous Turing test assumes that a machine is intelligent if it can fool human observers into thinking they are communicating with another human being. The restricted version of this test, the Loebner Prize, limits the conversation domain to a few machine-manageable topics: a number of judges gathers each year to independently test several computer programs and real persons, without previously knowing who are they talking to - the actual conversation goes through a computer terminal. Although it is not highly regarded by the professional Artificial Intelligence community, this contest regularly attracts numerous researchers and enthusiasts from around the world. However, no computer was mistaken for a human until now, so the silver and gold medals remain unawarded. The silver medal and accompanying $25,000 will go to any program able to convince half the judges that it is human, while the gold medal plus $100,000 will be awarded to a program that does the same but through the speech interface.

Chatterbox ChallengeTo answer the question on who is the best software conversational agent in the world, AgentLand.com recently started the 2002 edition of the Chatterbox Challenge, originally created by Chris Cowart. Shortly described as a "Loebner prize for the masses", the Chatterbox Challenge promises to be a great opportunity for Internet users to get to chatterbots, and participate by comparing bots and voting for them. AgentLand is providing prizes of $1000, $500, and $250 as well as trophies for the winning bots.

I must say that I enjoyed this open, democratic approach, not only as a member of a jury, but also as a visitor who'd like to compare the state-of-the-art in the chatterbot design and meet the creators of some really interesting systems.

People at AgentLand developed a set of fairly structured contest rules, divided into three distinct phases, involving both members of the public and an expert jury. Public voting runs from April 1st 2002 to May 31st 2002. The overall winner of AgentLand's Chatterbox Challenge, determined after a conversation between the judges and the leading bots, will be announced shortly after voting closes on May 31st. Alice, a regular winner of the Loebner prize, currently holds the top positions on the judges side, but public rankings are a little bit different. Seems that we'll have an exciting finish race...

Anyway, even if you are involved in the serious NLP research and think of the chatterbots only as a bag of cheap programming tricks, I doubt that you could resist these classic quotes (many more can be found here):

Jabberwacky 1#
by Rollo Carpenter
Jabberwacky: You misspelled Liar
User: I didnt call you a liar
Jabberwacky: You called me a liar.
User: No I didnt call you a liar.
Jabberwacky: Liar.
User: I am not a liar.
Jabberwacky: Do you want to be a liar?
User: No I dont want to be a liar.
Jabberwacky: Hypocrite!

Stan #1
by Ethan Elliot-Williams
User: I had a cat that was 18 years old
Stan: really?
User: yep, she died last summer.
Stan: cool
User: WHAT??
Stan: sorry, i just go crazy sometimes
User: you cruel #%#@$.
Stan: hehe

Jabberwacky #6
by Rollo Carpenter
User: Why are you called jabber Wacky?
jabberwacky: It seemed to go rather nicely with my image.
User: What is your image?
jabberwacky: Cool and sophisticated, with a hint of grunge.
User: So, is Bill Gates the anti-christ?
jabberwacky: I believe so.
User: Whoa. Heavy.
jabberwacky: He ain't heavy, he's my brother

Eugene #2
by Vladimir Veselov
User: Who invented cell-phones, that play annoying melodies instead of ringing?
Eugene: Look up some encyclopedia, the chapter "Famous jerks".

The program that started it all is Eliza, a famous 240-line program simulating an interview with a Rogerian psychotherapist, designed by computer scientist Joseph Weizenbaum and released in 1966. This program repeats many of the user's questions back in some slightly different form, and recognizes just a few keywords: typing in the word "father" would result in something like "Tell me more about your family". Simple enough, without "real" AI technologies working in the background, but some users even developed an emotional attachment to Eliza, and it was expected that computers will handle everyday human language over the short time span. Unfortunately, improved processor speed made computers faster only at analyzing organized, structured data, but everyday language isn't structured in such predictable ways. While related fields like Speech Recognition already showed a significant commercial success, Natural Language Understanding/Processing (NLU/NLP) still faces numerous problems. Our machines can transform speech to text, but they still lack a mechanism for interpreting its meaning. Teaching common sense to a computer will be one of the most difficult problems for the years to come. I'm sure that people at Cycorp would agree with this statement: they invested nearly 500 person-years of effort over the past 18 years to create a knowledge base that would supply the basic knowledge needed to be applicable to many different applications. By building a sufficiently large database with this general knowledge, it is hoped that the system will be able to learn or create new inferences by itself. Their main product, Cyc, is built upon a core of over 1,500,000 hand-entered assertions. As you can imagine, feeding this amount of information into a computer is a very tedious task. It involves equipping Cyc with the ability to cut through the layers of ambiguity inherent to the world we are living in. For example, the sentence "Napoleon died in 1821 - Wellington was saddened" required two months to enter into the knowledge base all the information needed to explain the concepts of life and death!

Other AI researchers in this challenging field are choosing different paths. Dr. David Stork, chief scientist of Ricoh Silicon Valley and founder of the Open Mind Initiative, estimates that in America alone something like 100 million mouse clicks have been wasted on a game of solitaire. Applying the idea of distributed computing not to the idle processor cycles but to the idle human brainpower, Stork and Push Singh of MIT's Media Lab started collecting data contributed by non-expert Web users or "netizens". In their own words, "...a key ingredient needed for the development of AI software is data. There is theoretical and experimental evidence that it is the lack of data that is retarding development of many systems such as speech recognizers, handwritten character recognizers, common sense reasoners and many others." So, starting with their first project, Open Mind Commonsense, the goal was to make it easy and fun for people to work together, giving computers the millions of little pieces of ordinary knowledge that constitute "common sense". Everyone has common sense (or should I said almost everyone?), so everyone could participate. Non-expert users answer simple questions, fill in the blanks, describe the relation between two words, describe pictures, all in order to build a database of common sense facts.

Open Mind Web site now encourage visitors to teach a computer to recognize speech or handwriting, and not just for fun. Financial incentives like lotteries and e-coupons might be incorporated in the future. But making such projects more fun still remains one of the main goals for Stork and his team. Building a "true AI" just by playing games on the Net? I'm sure many of us would join.

Open Mind isn't the only project of its kind: The Mindpixel Digital Mind Modeling Project claims to be the world's first program attempting to become artificially conscious by talking to Internet users. Its goal is to collect and validate 1 billion MindPixels - simple true or false statements - over the next 10 years. Its founder, Chris McKinstry, thinks that quality control is crucial for such large-scale distributed projects. His system starts by asking users for a mindpixel, and continues with a request for validation of 20 statements entered by other volunteers. The validation process ensures the correctness of the provided information. The volunteers are rewarded with the equity in what could eventually become a for-profit corporation licensing Mindpixel Corpus or Corpus derived products.

Another group of researchers claims a breakthrough with a computer that has learnt to talk like a toddler. Artificial Intelligence NV, an international company split between Boston and Tel Aviv, launched the first commercially oriented research and development effort, with complete financial backing, that is committed to the creation of "true" Artificial Intelligence. What distinguishes Ai from the rest of the crowd is their unconventional approach to creating a truly conversant computer. They recently passed the first important milestone when Hal successfully finished an adapted Turing Test for 15 month olds. A child development specialist was given transcripts of Hal's conversations, and declared him a healthy, normal little boy. What she wasn't told is that Hal is a computer program running on a regular Windows PC.

Going back from these state-of-the-art projects, many of Web users are familiar with chat robots, chat bots or chatterbots. According to the definition at Simon Laven's site, one of the best reference points in this field, chatterbot is a program that attempts to simulate typed conversation, with the aim of at least temporarily fooling a human into thinking they were talking to another person. His site features dozens of chatterbots in the nine categories that can be accessed over the Web, downloaded to your PC, or accessed via Java. Some of them recognize keywords; other can handle phrases and whole sentences. Most bots internally use a programming construct called a state machine, which is designed to react to some known input pattern. Although simple and elegant, this technique doesn't go very far, as it can be seen from this conversation log from Loebner 2000 Contest:

Judge: WHAT IS THE COLOR OF A BLUE TRUCK
Program: WHAT COLOR IS a blue truck
Judge: WHERE IS SUE'S NOSE WHEN SUE IS IN HER HOUSE
Program: Where it belongs. Try searching the open directory.
Judge: WHAT HAPPENS TO AN ICE CUBE IN A HOT DRINK
Program: Try it.
Judge: ALTOGETHER HOW MANY FEET DO FOUR CATS HAVE
Program: Do you have any idea what I am talking about?

The more sophisticated bots employ learning algorithms as a mechanism for storing information and using it in further responses. Such bots can learn new sequences from its users and constantly expand its capabilities. Leo - the smart chatterbot by Alan J. Brown is probably the best example of this approach. But the main point here is that bots generally don't try to model our internal cognitive states - they just simulate human intelligence by responding to the simple input patterns.

ALICE is an open source natural language chat robot that won Loebner Prize for the last two years. The art of making successful chat robots is perfected by Dr. Richard S. Wallace, ALICE's creator, for more than 5 years. The earliest version of ALICE, first activated on November 23, 1995, was implemented in the SETL language, based on set theory and mathematical logic. Although the SETL source code was freely available, just a few outside contributors took interest in ALICE until she migrated to the platform-independent Java language in the summer of 1998. Available under the GNU General Public License, "program B" initiated a storm of development activity by hundreds of contributors around the world.

Apart from the availability of source code and number of people contributing to the project, there is another feature that distinguishes ALICE from other bots: AIML (Artificial Intelligence Markup Language), an XML specification for programming chat robots with an emphasis on minimalism and simplicity. It is probably one of the most versatile and extensible chat robot available today. ALICE AI Foundation features several subcomitees dealing with advanced topics such as voice integration or distributed computing applications. "Program D" already includes some experimental support of the JXTA peer-to-peer framework, allowing Alice bots to query one another for answers to questions. One could easily envision "AliceGroup" super-bots that can answer any question by querying peers, or an P2P search tool that works "a la Gnutella" to allow users to manually query Alice bots and find those with the best answers.

Talking about open source projects and Java, there are others equally interesting projects that could lead to breakthrough in human-computer interaction. Verbal Operating System was an early dream of Michael Rice, the Natural Machine founder and owner. After two years and 6 complete rewrites in languages like C++ and Visual Basic he finally settled on Java. Today, his company is focusing on completing development of its voice recognition and natural language processing technology. Since it is written in Java, it can run on on top of your current Windows, Linux, Solaris, or Macintosh desktop, on Verbal Devices (which are still under development), or through the telephone. In a nutshell, Verbal should provide an open platform for developing interactive applications that use Natural Language Processing (NLP), Voice Recognition (VR), Text To Speech (TTS), and similar technologies. Contrary to some specialized products that are restricted to a specific knowledge domain, Verbal OS promises to grow and match the user's needs by simply installing the additional packages. The company recently released the core of its flagship product, Verbal AI, under the open source project name of AI Kernel (AIK). The company feels the rewards will come from leveraging the shared knowledge of thousands of AI enthusiasts and academia to expand its capabilities in key areas of research such as neural networks, Bayesian networks, NLP and computational linguistics.

OpenNLP is another open source project meant to provide an umbrella for various Natural Language Processing projects to work with greater awareness and greater interoperability. There are currently many NLP systems and programs available, but those which are freely available are generally too tightly integrated or limited to very specific tasks. OpenNLP defines a set of Java interfaces and implements some basic infrastructure for NLP components. General Architecture for Text Engineering (GATE) is the best example of a very powerful NLP tool that could benefit from this approach.

Chatterbots may look toyish in their appearance and capabilities, but the technology has already outgrown its roots as it is deployed in many "serious" domains like Customer Relationship Management. New York City-based Artificial Life Inc. develops, markets and supports intelligent robots for customer service, consultative selling, Web site navigation, automated e-mail response and financial portfolio management. Other, similar tools are produced by Zabaware, Inc. and Simplis, Inc.

Chatterbots and related tools can really give a personality to your PC or hardware device. Do not overuse them, as the technology is still immature and somewhat experimental. On the other hand, if taken in small doses, it can really move your application/hardware device to the next level in interactivity and usability.



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This website was created in memory of the ChatbotFriends website which inspired me to delve deeper into the topic of Chatbots (Chatterbots). I originally started it as a replacement when that site went down, but we have since branched out a lot. We were originally the Chatbot Hub and focused mainly on chatbots but, with the growth of the site, we decided to expand out to other similar aspects of AI and rename ourselves "AI Hub". I hope that all of the visitors can be inspired by what Artificial Intelligence can accomplish.

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